![]() Then again if you want a real solution, wait for the Chrono Trigger Restoration Project Which means this isn't 100% accurate or 1:1 compared to the original assets. as the original ones aren't included, I basically had to downsize the filtered tilesets to their original size, the resize them to the new size without any filter, to "nullify" the filter applied. ![]() Then, transparency was carefully applied to every single sprite sets, to avoid some sprites to be botched.Īs for the tilesets, this is more complicated. What was done here was to double the size of the original ones to match the resolution of the new ones, without any filter applied to keep the good old pixelart look. The game has two set of these: The filtered ones and the original ones. ![]() The sprites are the pictures which contains the character data. ![]() Basically, the game has sprites and tilesets. ![]()
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